
This mode can be played in 1v1, 1v2 or 2v2 depending on how many players are in the party. Players are surrounded by either a red aura or a blue aura depending on their team, and the goal is to score more points than the other team.įor the most part scoring works as it does in standard Versus, where players gain points for killing other players and lose points for being killed by stage hazards. Unlike other game modes Score Bubbles, Prize Bubbles and Unprotected Creature Brains do not award points when collected, and score multipliers have no effect, meaning the only ways to gain points in this mode are by killing players on the opposite team or by activating Score Givers. Originally, the TTY notes for the debug build were pasted here.When the Scoreboard is activated, the score counter does not fly onto the Scoreboard's screen like in other game modes. As said in the todo for this page, the build should have its own page so that its TTY notes, other debug functionality and differences (e.g. BETA Controllinator circuitboard) can be documented.


Overcome Dungeons with Skilled Management – Choose what limited rations, items and camping gear you can pack in your bags as you leave the safety of the city to confront the unknown.Since you’ll be able to increase your strength through physical labor or improve your magic with more mentally taxing tasks, you can shape your character how you see fit depending on your choice of work.

Character Growth Through Everyday Work – Various Daylife features over 20 job classes and more than 100 types of work for those jobs to perform.Explore its every last corner as a settler of Antoecia, while living your life to the fullest in the city of Erebia. In the year 211 of the Imperial Era, a new continent was discovered.
